A surprisingly deep skill tree allows for combos, parries, and cinematic finishers.
Sonic Frontiers (2022) is a massive, experimental shift for the series that often feels like a high-budget tech demo. While it introduces the ambitious "Open Zone" concept, the execution is a bizarre mix of Zen-like exploration and jarring technical hiccups. The "Funny Concept" of Open Zones
🚀 It’s a rough diamond that proves Sonic can survive—and even thrive—in an open world, provided you can ignore the floating geometry. If you'd like, I can dive deeper into: The boss battles (Super Sonic vs. Titans) The story and character development Specific technical performance on different consoles 2022---Sonic-Frontiers-test--a-funny-concept
The core idea is to place Sonic in vast, somber landscapes that look more like Death Stranding or Breath of the Wild than a traditional SEGA level.
Sonic Frontiers is a "funny concept" because it shouldn't work, yet it manages to be genuinely fun. It feels like SEGA throwing everything at the wall to see what sticks for the next decade of the franchise. A surprisingly deep skill tree allows for combos,
Severe visual pop-in, repetitive puzzles, and a camera that occasionally struggles to keep up.
Short, traditional levels that act as nostalgic "greatest hits" from past games. The "Funny Concept" of Open Zones 🚀 It’s
Despite the odd visuals, the movement is some of the best the series has seen in years.