: Ensure that visual tweaks are immediately reflected in the underlying source files.
VEEditor is typically implemented as a repository of scripts and configurations (often using .lua files) that interface with the game engine's shared data. Key configuration options include: : Used to summon the editor interface. VГ©hiculeEditor
: A boolean setting that determines if the editor should initialize automatically when a map starts. Broader Context : Ensure that visual tweaks are immediately reflected