: Ensure the operation is non-destructive until the user saves the final output.
: Implement a "ghosting" effect where the part to be trimmed is highlighted in red before the action is confirmed.
: Allow users to set a "buffer" so that trimming isn't too aggressive. TrimmingOverhung.7z
If you are working in a CAD or graphics environment (like C++, Python/Blender, or C#), follow this workflow:
: Determine if the project uses a library like Open CASCADE , CGAL , or a game engine like Unity/Unreal . Implement the Clipping Algorithm : : Ensure the operation is non-destructive until the
: Use a tool like 7-Zip to extract the source files from TrimmingOverhung.7z .
For : Use a Sutherland-Hodgman clipping algorithm or a Mesh Boolean operation. If you are working in a CAD or
: Remove the segments of the geometry that exist on the "outside" of the boundary. 2. Proposed Implementation Steps