For optimal performance with large-scale 3D assets, Foundry recommends the following hardware: Minimum/Recommended Requirement 2.5+ GHz Quad-core processor RAM 16GB (more recommended for heavy scenes) Disk Space 250+ GB available (SSD strongly preferred) GPU NVIDIA or AMD card with 2GB+ video memory OS Windows 10 (64-bit) or Linux (CentOS/RHEL 7)
: Introduced the "Delete Patch Data no Longer Required" preference to optimize project cache sizes.
This report outlines the technical details, release objectives, and system requirements for , a 3D texture painting software developed by Foundry . 🚀 Release Overview
The 4.7 series overall introduced efficiency tools for complex texture graphs. Specific maintenance in the v4 patch included:
Released on , Mari 4.7v4 was a critical maintenance update designed to address performance issues and software stability. It followed the significant feature set introduced in the 4.7 series, which focused on the "Materials System" and procedural workflows.
Mari 4.7v4 was one of the last major iterations using .
⚠️ : As of this release version, Mari did not yet support Apple M1 silicon chipsets natively. 📌 Notable Platform Legacy
: Reduced "spinning wheel" wait times when switching between shaders and nodes.