Shadowrun, Fifth Edition Core Rulebook May 2026

: To perform an action, players roll a pool of d6s equal to a Skill + Attribute .

: A central theme where characters sacrifice their "Essence" (humanity) for cybernetic or organic enhancements to survive the gritty streets. Key Gameplay Mechanics

: A character's physical or mental attributes (or their gear) impose a cap on how many hits can actually be counted toward a result. Shadowrun, Fifth Edition Core Rulebook

: Players take on the roles of "deniable assets"—specialists like Street Samurai, Deckers, Riggers, and Mages who perform illegal jobs for megacorporations.

The system uses a based entirely on six-sided dice (d6): : To perform an action, players roll a

: If half or more of the dice rolled are 1s, a "glitch" occurs, causing a complication even if the action technically succeeds.

: Set in a future Earth where the "Awakening" has returned magic to the world, leading to the emergence of metahuman races: Humans, Elves, Dwarves, Orks, and Trolls . : Players take on the roles of "deniable

The (SR5) is a ~500-page tabletop role-playing guide released by Catalyst Game Labs in 2013. It serves as a comprehensive manual for navigating the "Sixth World," a dystopian near-future where advanced cybernetics, megacorporations, and urban fantasy elements like magic and dragons coexist. Core Themes and Setting