[s9e6] Trouble Brewing May 2026

If you are the Poisoner , target players who receive information every night, like the Empath . Poisoning them at the right moment can completely flip the town's trust.

This script is designed to be fast-paced. Don't linger too long on night actions; keep the momentum going during the day to prevent the town from overthinking. [S9E6] Trouble Brewing

Use the Spy to feed the Demon information about who the most dangerous Good players are (like the Fortune Teller or Empath ) early on. For the Good Team (Townsfolk & Outsiders) If you are the Poisoner , target players

The Scarlet Woman allows the Demon to take bigger risks. If the Demon is executed, the Scarlet Woman can take over, often catching the Good team completely off guard. Provide the platform, and I can refine the tone! Don't linger too long on night actions; keep

The Drunk is the most powerful tool for the Storyteller in this script. Use it to provide slightly off-kilter information that isn't immediately obviously false, forcing the Good team to doubt their "confirmed" info.

The Demon and Minions should decide on their fake roles early. If two people claim Investigator , it creates chaos that the Evil team can exploit.