Roblox Ball And Axe Script - Inf Reach | Set Gr... [UPDATED]
Behind the scenes, the game's solo developer, Alex, saw the server analytics spiking. Winning scores were hitting 100-0 in under two minutes. He joined the server incognito to investigate.
"Lag!" someone typed in the chat."No way that hit," Maya muttered, narrowing her eyes. 🌌 Roblox ball and axe Script - Inf Reach | Set Gr...
The gravity returned to normal, Maya landed on her feet with a satisfying thud, and the game continued. Behind the scenes, the game's solo developer, Alex,
With a single flick of his mouse, CodeBreaker's avatar swung his tiny wooden axe at nothing but empty air. Thanks to the "Inf Reach" code, the game registered his hit anyway. The iron ball went screaming across the map at the speed of sound, slamming into Maya’s goal. Thanks to the "Inf Reach" code, the game
Alex didn't argue in the chat. Instead, he opened his own script editor. He quickly wrote a server-side check that measured the distance between a player's axe and the ball at the moment of impact. If the distance was greater than 15 studs, the hit was ignored and the player was flagged. He also hard-coded the server's workspace gravity to instantly reset and lock if any client tried to alter it.
The server for Sphere Slasher was maxed out at thirty players, and the physics engine was sweating. The game was simple but intense: players used massive axes to launch a heavy iron ball at each other's glowing goals. Success required precise timing, spatial awareness, and mastering the game's standard jumping gravity. Then, Xx_CodeBreaker_xX joined the lobby.