Roblox - Advanced Gun: Store System (free)

πŸ“‚ ShopItemData (Place your Weapon Configuration Modules here) πŸ›°οΈ BuyWeapon (Create a ) πŸ“‚ StarterGui

local ReplicatedStorage = game:GetService("ReplicatedStorage") local BuyWeaponEvent = ReplicatedStorage:WaitForChild("BuyWeapon") local WeaponCatalog = require(ReplicatedStorage.ShopItemData:WaitForChild("WeaponCatalog")) -- Example: Attaching the buy event to a specific button local shopFrame = script.Parent:WaitForChild("Frame") local buyButton = shopFrame:WaitForChild("BuyButton") local selectedWeapon = "Pistol" -- Dynamically change this when players select guns buyButton.MouseButton1Click:Connect(function() -- Request the server to handle the purchase BuyWeaponEvent:FireServer(selectedWeapon) end) Use code with caution. Copied to clipboard πŸ›‘οΈ Step 5: The Secure Server Script Roblox - Advanced Gun Store System (FREE)

Inside your , create a LocalScript and name it ShopController . This handles the visual clicking of buttons on the player's screen and relays the buy request to the server. Create a new regular inside ServerScriptService and name

Create a new regular inside ServerScriptService and name it Leaderstats . This handles the money players will use to buy weapons. Exploiters can easily manipulate local scripts to give

Create a regular in ServerScriptService and name it ShopServer .

Exploiters can easily manipulate local scripts to give themselves free items. To prevent this, the actual deduction of cash and awarding of the gun happen on the server.

local WeaponCatalog = ["Pistol"] = Price = 500, Description = "Reliable sidearm with moderate damage.", Image = "rbxassetid://6015111005" -- Replace with your own asset ID , ["Rifle"] = Price = 2500, Description = "Automatic rifle designed for medium range.", Image = "rbxassetid://6015111005" return WeaponCatalog Use code with caution. Copied to clipboard πŸ–±οΈ Step 4: The Client UI Script