The primary goal is to infiltrate the enemy's base, locate their flag hidden within one of several "flag towers," and return it to your own bunker.
: Unlike the top-down 2D perspective of the original, Return Fire 2 utilized a fully polygonal 3D environment. Return Fire 2
: Vehicles have limited fuel and ammunition, requiring players to return to ammo tents or fuel depots to resupply. Available Vehicles The primary goal is to infiltrate the enemy's
Players control one vehicle at a time from their bunker. The game features six distinct units for land, sea, and air combat: and air combat: