
The paper examines how the game bridges the gap between the player and the protagonist, Arthur Morgan [12].
In RDR2, newspapers are not just collectibles but dynamic reflections of the player’s impact on the world [32]. Redemption 2
: Beyond lore, newspapers provide access to side missions [10] and contain cheat codes that are only unlocked as the story progresses [1, 31]. The paper examines how the game bridges the
: Players are active participants rather than mere spectators [12]. The length of play and character attachment create a "safe experimental space" for experiencing empathy for characters different from the player [12]. Arthur Morgan [12]. In RDR2
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