The string you provided, QoC_-_Animations_-_EldenRing_-_Melina_-_2022072... , appears to be a specific filename or directory structure typically associated with animation mods for Elden Ring . These files often focus on replacing or enhancing the character Melina's move sets or visual animations. Guide to Elden Ring Animation Modding
Inside the mod folder, you should find (or create) a folder named chr . QoC_-_Animations_-_EldenRing_-_Melina_-_2022072...
To utilize or troubleshoot these types of animation files, you generally need to follow these steps: Guide to Elden Ring Animation Modding Inside the
: "Quality of Character" mods usually require specific Regulation.bin edits if the animations add new attacks or "Bullet" effects. Ensure you aren't overwriting a regulation file from another mod, or you may need to merge them using DSMapStudio . Place the
Place the .anibnd.dcx files (the actual animation data) into that chr folder. Melina's specific character ID is typically c0000 (if replacing the player/tarnished) or c1210 (her unique NPC model).