Prince Of Persia 2008 Info

Set in ancient Persia, the world was inspired by Near Eastern mythology like One Thousand and One Nights . Unique Gameplay Mechanics

Released in December 2008 by Ubisoft Montreal , was a radical departure for the franchise, serving as a standalone reboot. It moved away from the darker tone of the Sands of Time sequels in favor of a vibrant, cel-shaded art style and a focus on "magical" co-op platforming. Narrative and World Prince of Persia 2008

The game is best known for its experimental approach to difficulty and character interaction. Set in ancient Persia, the world was inspired

Elika's father, the Mourning King, destroys the Tree of Life to resurrect Elika, accidentally releasing the dark god Ahriman. Narrative and World The game is best known

Players must travel to various "Fertile Grounds" across the kingdom to cleanse the Corruption and reseal Ahriman.

The story follows a nameless adventurer (the Prince) who is searching for his donkey, Farah, in a sandstorm when he encounters Elika, a princess with magical abilities.