Open World Today

Open worlds fail when they are "massive and boring". Use professional techniques like those from or CD Projekt RED to maintain engagement:

: Major points of interest should be roughly 4–6 minutes apart, with minor ones every 1.5–3 minutes. OPEN WORLD

: "In a world this large, every horizon needs a story. Today we’re looking at how we use unique landmarks to keep players oriented without a mini-map." 2. Level Design & "Spheres of Interest" Open worlds fail when they are "massive and boring"

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