Open World Today
Open worlds fail when they are "massive and boring". Use professional techniques like those from or CD Projekt RED to maintain engagement:
: Major points of interest should be roughly 4–6 minutes apart, with minor ones every 1.5–3 minutes. OPEN WORLD
: "In a world this large, every horizon needs a story. Today we’re looking at how we use unique landmarks to keep players oriented without a mini-map." 2. Level Design & "Spheres of Interest" Open worlds fail when they are "massive and boring"