Script (fe Entities): New Doors

A standard FE entity script generally follows a structure that defines the entity's behavior, movement, and visual effects like screen shaking or light flickering.

: The script calls a "Creator" utility (often hosted on GitHub) to build the entity model and set its base properties like Speed , DelayTime , and CanKill . NEW DOORS Script (FE Entities)

: To mimic the original game, scripts often include a FlickerLights table that defines how long the lights should blink before the entity appears. A standard FE entity script generally follows a

: Entities move through states such as "waiting," "spawning," "charging," and "despawning". NEW DOORS Script (FE Entities)

: For entities like Ambush or A-60, the script uses a Cycles configuration to determine how many times the entity rebounds through rooms. Example Script Template (Lua)