Motogp-18-game -
: The new engine introduced a more complex collision system using PhysX and refined bike physics that emphasize the weight and mass of the motorcycles.
While there is no specific "white paper" or official scholarly document for the game, it was a pivotal entry in the series as it was the first title built using Unreal Engine 4 . This change from the previous in-house engine significantly impacted its technical specifications, graphics, and physics. Technical Specifications & Game Engine motogp-18-game
: Rider faces were captured using 3D scanning technology for more realistic character models in cutscenes and podiums. : The new engine introduced a more complex
: A tracking system that records player stats, best times, and achievements to compare with other riders globally. Technical Specifications & Game Engine : Rider faces
: The game was the official platform for the second season of the MotoGP eSport Championship.
