Menu: Joker

In the neon-soaked terminal of the "Last Chance Diner," the menu wasn't just a list of food; it was a living, breathing entity. They called it the . Legend says he was once a lead interface designer who went mad trying to perfect the "User Experience." He didn't just want to serve people; he wanted to surprise them.

: He believes that if you're going to have a backstory, it's better if it's multiple choice . This makes the menu unpredictable—buttons might move, or labels might swap places just to see how the user reacts. MENU JOKER

Now, he lives inside the code of the Game's Main Menu. Every time a user hovers over an option, the Menu Joker whispers a different fate. He's the reason why "Start Game" sometimes leads to a secret boss fight, and why "Settings" might change the gravity of the entire world. In the neon-soaked terminal of the "Last Chance

: Let the menu react to the user. If they linger too long, have the Joker start reciting limericks or challenging their choices. : He believes that if you're going to