When two characters target each other, they enter a where their card's dice values are compared.
: Used to deal damage and "stagger" damage to opponents.
Combat is turn-based, but actions are dictated by . Library Of Ruina
: At the start of a turn, every character rolls dice to determine their speed.
In , the "Library Battle Simulation" gameplay revolves around several unique and defining features that differentiate it from typical card-based strategy games. 1. Speed Dice & Redirection When two characters target each other, they enter
: Used to Block (reduce damage) or Dodge (avoid damage entirely and potentially reuse the die).
: Each time your group's emotion level rises, you choose a powerful buff or tactical modifier. These are categorized into Awakening (beneficial) or Breakdown (high risk/reward). 4. Key Pages & Passive Attribution : At the start of a turn, every
: Special yellow dice that activate against unopposed attacks and can trigger multiple times if they win their clash. 3. Emotion Levels & Abnormality Pages Battles are dynamic and react to the "mood" of the fight.