The "enemy aggression" setting now applies to Z-level (vertical) enemies, ensuring the challenge scales with your chosen difficulty.
Starting biomes are now chosen randomly by default, increasing replayability. Challenge & Difficulty keeperrl-alpha-36-rar
Distribution of vertical-level enemies was adjusted to provide a more consistent threat. The "enemy aggression" setting now applies to Z-level
New custom wall reinforcement and furniture sprites were added for Dwarves and Necromancers. a critical fix for tactical longevity.
Allies no longer mistakenly throw healing or beneficial potions at enemies, a critical fix for tactical longevity.