: Each Rider was assigned an element—Fire, Water, Wind, Light, or Darkness—which dictated their effectiveness and ability to open specific elemental gates within levels.
In 2014, Bandai Namco decided to jump on the "Toys-to-Life" bandwagon that was dominating the gaming world via Skylanders and Disney Infinity . The result was , an ambitious beat-'em-up released for the PlayStation 3 and Wii U exclusively in Japan. While it promised a new way to interact with our favorite armored heroes, the reality was a mixed bag of clever mechanics and controversial "pay-to-play" hurdles. The Core Gimmick: The Rider Gate Kamen Rider Summon Ride
Developed by Eighting—the team behind the Battride War series—the game was a simplified action-RPG. Kamen Rider Summonride | Kamen Rider Wiki | Fandom : Each Rider was assigned an element—Fire, Water,
The Rise and Fall of Kamen Rider SummonRide : A Plastic Power-Up Retrospective While it promised a new way to interact
: Small plastic discs provided temporary power-ups, like form changes (Kyouka Chips) or summoning support allies (Nakama Chips) like Kamen Rider Beast or Meteor. Gameplay & Narrative