Analyze the "Radiance" and the orange infection as a metaphor for collective memory, religious fanaticism, or the loss of individuality.
Here are a few "solid" paper topics based on the game’s themes and design: 1. Narrative & Environmental Storytelling
A study of the game’s limited color palettes (e.g., the blues of City of Tears vs. the greens of Greenpath) and how they dictate player emotion and pacing.
Use the bug-themed world to discuss existentialism. You could argue that the characters' "will" or "soul" (literally a mechanic in the game) defines their existence in a dying world.


