Ground Branch Over The Network File
Networking in GROUND BRANCH GROUND BRANCH uses a model for multiplayer . This ensures a consistent tactical experience by having one central "authority" (the server) handle physics, ballistics, and player states. 🌐 Connection Types
Add an exception for GroundBranch.exe in Windows Defender to prevent blocked packets.
One player acts as the host. Great for quick co-op with friends, but if the host lags or crashes, the whole session is affected. GROUND BRANCH over the network
Because of the "one-tap" lethality, a ping under 80ms is ideal. High latency causes "rubber-banding" and delayed hit registration.
While not data-intensive, a stable upload speed of at least 5 Mbps is recommended for hosting a 4–8 player squad. 🛠 Troubleshooting Connectivity Networking in GROUND BRANCH GROUND BRANCH uses a
The gold standard for stability. You can rent these from providers or host your own using the GROUND BRANCH Dedicated Server tool on Steam.
When playing over a network, use the (Voice over IP) settings. It features 3D Positional Audio and Radio Channels , which are critical for coordinating room clears without being in the same physical room. One player acts as the host
While usable, VPNs often increase your routing hops, potentially raising your ping in a high-stakes tactical shooter. 💡 Tactical Tip