Fe Annoying Sound Controll Script *op* | Hydrog... May 2026
Here is a snippet showing how to implement the and Anti-Spam logic:
Only allows sounds to play if they are within a specific stud radius of your character. FE Annoying Sound Controll Script *OP* | Hydrog...
Automatically detects and mutes sounds that play on a loop faster than 0.1 seconds. Here is a snippet showing how to implement
Prints the ID of every sound played in the console so you can identify the source of annoying music. FE Annoying Sound Controll Script *OP* | Hydrog...
Mute specific Sound IDs commonly used for "earrape" or loud noises. 🛠️ Advanced Manipulation Features 🎯 Targeted Controls
Are you targeting a specific game, or do you want a script?
Prevents sounds from triggering when an object is deleted (a common trick for loud exit noises). 📜 Example Script Logic (Functional)