Fairytale: Fights

: When your Glory bar is full, you can trigger a ten-second period where enemies are frozen, allowing you to slice them into as many pieces as possible for higher riches.

: The game is praised for its "solid art direction," which creates a sharp contrast between its cute, storybook aesthetic and the extreme, "twisted" violence. Fairytale Fights Review - Game Informer

: Blood splatters remain on the level until it is finished, rather than disappearing. Other Noteworthy Aspects

The most "solid" and frequently highlighted feature of (2009) is its Dynamic Slicing system , also colloquially referred to by the developers as "Salami Violence" .

: Instead of using canned animations for enemy deaths, the game uses a real-time slicing engine.

: When your Glory bar is full, you can trigger a ten-second period where enemies are frozen, allowing you to slice them into as many pieces as possible for higher riches.

: The game is praised for its "solid art direction," which creates a sharp contrast between its cute, storybook aesthetic and the extreme, "twisted" violence. Fairytale Fights Review - Game Informer

: Blood splatters remain on the level until it is finished, rather than disappearing. Other Noteworthy Aspects

The most "solid" and frequently highlighted feature of (2009) is its Dynamic Slicing system , also colloquially referred to by the developers as "Salami Violence" .

: Instead of using canned animations for enemy deaths, the game uses a real-time slicing engine.