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You are placed inside a coffin to "sleep forever".
Start a new game and stand perfectly still in your starting room. Do not move, open doors, or attempt to escape. Evil.Nun.The.Broken.Mask.Good.or.Bad.Kid.Early....
If Sister Madeline catches you on your final day, you face grim punishments: You are placed inside a coffin to "sleep forever"
Leaving through the front entrance, which can be done silently or by triggering the alarm. Evil.Nun.The.Broken.Mask.Good.or.Bad.Kid.Early....
The game differentiates between successful escapes (Good Endings) and failure scenarios (Bad Endings/Game Overs). Good Endings (Escapes)