: Engaging large groups is often a death sentence; the story rewards those who use shadows and distractions.
You are likely referring to the horror-survival game , which pits players against a relentless zombie outbreak in a gritty, urban environment.
: While not a strict roguelike, the stakes are high, making every narrative beat feel earned.
: Heavy use of dynamic lighting and 3D audio to create a sense of constant dread.
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