A compelling feature for a Digimon game or interactive experience based on this episode would be a :
A central element of this episode is the team’s introduction to the —unpredictable, pillar-like light beams that represent real-world internet activity and can suck up and transport anything they touch. Digimon Tamers Episode 25
: To mimic the "fritzing" equipment the kids experience, using this feature might temporarily scramble your map or communication devices, forcing players to rely on landmarks like the "big blue ball" (Earth) in the sky for orientation. A compelling feature for a Digimon game or