: Listens for server-side responses, such as whether the vault successfully opened or if the player lacks the necessary permissions/items (like a keycard).
As a client-side file (indicated by the cl_ prefix), its primary job is to bridge the player's physical actions in the game world with the server-side logic that actually stores items or money.
: Triggers the visual menu (often using frameworks like nh-context , ox_lib , or qb-menu ) when a player is near the vault.
: High-quality scripts use PolyZones or Ox Target rather than Wait(0) loops to check proximity. Constant loops can cause "client-side lag" if not managed correctly.
“viejo code that you haven't seen for a while looks like it was written by an alien... for me, the language is really hard to read because it's so minimal.” Reddit · r/lua · 1 year ago
: Defines specific locations (vectors) in the game world where the vault can be accessed.