: Converting the high-poly sculpt into an optimized, low-polygon mesh that a game engine can handle efficiently.
: Using Blender's Sculpting tools and dynamic topology to add high-fidelity surface detail. cgcookie-introduction-to-game-asset-creation-rar
The search results indicate that (often referred to as a "Learning Flow") is a core training series from CG Cookie that covers the entire pipeline of building game-ready assets. Course Pipeline & Syllabus : Converting the high-poly sculpt into an optimized,