Low Loyalty Effect: Passports aren't issued, taxes aren't collected, and government emails go unanswered.
To keep the game challenging, you must manage bloodless revolution
The "Tipping Point": This is the final pillar. If the first three fall, the military faces a choice: fire on their own neighbors or refuse orders. Low Loyalty Effect: Passports aren't issued, taxes aren't
Player Action: "Fraternization" campaigns—giving flowers or food to soldiers to humanize the protestors. The "Tension" Mechanic Low Loyalty Effect: Passports aren't issued
Player Action: Leak evidence of corruption to sympathetic low-level editors.