Betting volume is heavily concentrated in a few "Tier 1" titles. As of late 2024, Counter-Strike dominated with 64% of total betting handle , followed by League of Legends (26%) and Dota 2 (10%). 2. Regulatory Landscape
Operators face high customer acquisition costs—roughly $312 per user compared to $198 for traditional sports—due to the need for advanced age-gating and compliance technology to protect the young viewer base. 3. Integrity and Ethical Risks bet esports
The esports betting audience is distinct from traditional sports bettors, primarily composed of . Betting volume is heavily concentrated in a few