: Use these to initiate conversations safely; failing these won't typically decrease an NPC's opinion of you.
: Aim to interact when an NPC is in a Blush or Horny mood, as these states double Love point gains. artificial-academy-2
: Characters with the Evil trait are dangerous; they resist break-ups and may put the player on a "hit list" if provoked. : Use these to initiate conversations safely; failing
: Success rates for social actions are determined by an NPC's Like, Love, Dislike, and Hate (LLDH) stats. : Success rates for social actions are determined
: If a character reaches max "Hate," standard interactions may become impossible. Using the "Grumble" action repeatedly can soothe their feelings and restore viable success rates.
Relationship progression requires balancing different types of affection while navigating character traits.
: Use "Encourage" or "Calm" to resolve negative moods like Sadness or Anger. Advanced Relationship Management
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