Anujsingh Collection 00150zip May 2026
True to Anuj Singh’s signature style, the collection features modern, oversized silhouettes and "clean" designs that work well for college or casual daily wear.
Like his highly-rated Boldfit Dripbloc sneaker recommendations, this collection targets the budget-conscious consumer who wants a "premium look" without the high price tag. ANUJSINGH COLLECTION 00150zip
The pieces are designed to be "effortless and elevated," making them easy to style with existing wardrobe staples like canvas shoes or simple henleys. Cons: True to Anuj Singh’s signature style, the collection
If you are looking for a trending aesthetic for the current season, this collection is a solid pick. It excels in visual design and price point, though you should manage your expectations regarding heavy-duty durability. Anuj Singh (@thesix2guy) • Instagram photos and videos Cons: If you are looking for a trending
While stylish, some streetwear drops in this category have been noted for using thinner, "paper-thin" fabrics that may not hold up well after multiple washes.
Small influencer-led collections often face logistics issues, with some customers reporting long wait times for dispatch.

Cool, Good Job!
#2 posted by
kalango on 2020/01/14 15:15:32
I'll probably maintain my fork still, but I'll probably get some queues from this, thanks!
Btw I'm not really doing anything for QuakeForge, just forking their initial code. I have my own roadmap for this, which might be more Hexen II focused.
#3 posted by
misc_ftl on 2020/01/15 17:42:39
Does this generate the bunch of QC code necessary to map frames? :D

Not Really
#4 posted by
kalango on 2020/01/17 16:09:41
But thats a good idea. When exporting is done I might add that in eventually.

Exporter Released
#5 posted by
kalango on 2020/02/18 01:52:45
Alright, just in time for the Blender 2.82 export is done. Big thanks to @Khreator for giving a great insight into exporting issues.
List of features:
+ Export support
+ Support for importing/exporting multiple skins
+ Better scaling adjustments, eyeposition follows scale factor
This is still considered an alpha release. But it should be good enough.
For info, roadmap and download you can visit
https://github.com/victorfeitosa/quake-hexen2-mdl-export-import

What Is Ask Myself
#7 posted by
wakey on 2020/03/04 00:36:49
for a long time now: Would it be possible to save a blender physics simulation as frame animated .mdl/.md3?

#7
#8 posted by
chedap on 2020/03/04 03:28:44
Enable MDD export addon. Export your simulation to MDD. Remove the sim from the object. Import MDD back into your object. You now have all of your sim frames as separate shape keys, ready to export to .mdl

Actually
#9 posted by
chedap on 2020/03/04 04:19:34
Disregard that. It works fine without any of that extra voodoo, just export whatever straight to .mdl

Niiiice
#10 posted by
wakey on 2020/03/15 18:45:39
Then let's think about practical use cases.
First think that comes to my mind are death animations, sagging bodies.
Explosion debrie might also work out.
I guess anything fluidic is out of question, like a tiling wave simulation anim.
What else comes to mind?
#11 posted by
misc_ftl on 2020/03/16 16:21:57
Flags, fire, chains, breaking doors, breaking walls, etc.