: Critics highlight that the game relies almost entirely on its sound design and lonely atmosphere to build tension. Headphones are strongly recommended for the intended experience. Gameplay Mechanics

: Players must find their way through procedural labyrinths where the layout may change when they aren't looking.

The game emphasizes "existential dread" over traditional jump scares. Players navigate a vast network of mundane, untextured rooms that evoke a sense of being trapped in a "vast network of mundane horrors".

: There are surreal side activities, including a mini-golf section and a lazy river, though some critics noted these can feel disconnected from the main progression.