Using High-Rise Climb as the primary subject for a broader study on independent game development.
A "State of the Game" paper evaluating its mechanics and narrative as it transitioned from early Patreon builds (like v0.2c ) to the final 0.92a release. Using High-Rise Climb as the primary subject for
Which of these directions fits your goal best? I can help you or draft an introduction for one of them. the evolution of "Event" requirements (e.g.
: Narrative progression of main heroines (Angela vs. Izumi), the evolution of "Event" requirements (e.g., Biology I, Engineering I), and the effectiveness of the game's completionist endings. 2. Technical Version Comparison (Patch Notes Paper) Using High-Rise Climb as the primary subject for